The goal of the project is to create an Active Shooter Response Training system to help teach students and campus personnel how to respond in the event of an active shooter within a college campus within a safe virtual world. Active Shooter Scenarios are highly common and dangerous. Most individuals are not aware of how to react in this type of stressful situation and real-life demonstration and drills might become triggering for select individuals. This project allows users to gain awareness and experience of an active shooter scenario within a safe and controlled virtual environment. The target audience are students and personnel within any environment that could experience an active shooter. The environment is set within a virtual university campus, so the directed audience is any person within a university campus. This Training system has three scenarios that include a mode each of the recommended responses within the U.S Department Homeland Security's Policy.
The goal of the project is to create a puzzle-based 3D Museum based upon the eight planets of the solar system. To ensure the accuracy of data and information, NASA is used as a reference for the museum.
VR makes an excellent application for museums as it allows a person to get much closer to objects than they can in a real-life museum. It also allows a user to visit from anywhere in the world rather than the expensive costs to visit in person.
The VR Museum itself is filled many puzzles for the user to solve. These puzzles help assist with the learning experience. The player makes use facts and information found inside of each room to solve the puzzles needed to advance.
The museum makes use of sci-fi objects and walls from Unity's default Sci-Fi Snap assets. Lighting is accomplished with directional lights that are hanging in each room. These lights use the universal rendering pipeline to illuminate the rooms. Planets are animated through the use of scripts to control their rotation speed and direction. Doors are animated by using Unity's animator. There are a few puzzle pieces that have unique animations due to how the player interacts with them.
Project 3: Shooty Shoot: First Person Shooter in a Mall (Project Report) Presentation Students: Tunde Ayodele & Tolulope Oshuntoye
The name of the project is shooty shoot, this is a first-person shooter game, the game shows concepts learnt in class can be incorporated to produce a game. They include: model designs from sketch up to first person controller, health bar, weapon system, level upgrade, importing audio as well as scripting and adding interactivity.
The game has levels, Enemy systems as well as a weapon system, the player of the game can pick up weapons as he progresses in the game, the health system is also for the player to upgrade his health as he loses health in the course of battle.
The Environment for the game is simulation of a mall environment. The objective of this project is to clearly show the concepts learnt in class:
Modeling, First person controller concept, Health system, Interactivity, UI system, and Model importing
The goal of this project is to create a game where the player has to escape the attack and try to reach the helicopter to win. Health bar is used to track if the player has been attacked by the syndicate, if so then the health bar reduces. In case the player gets stuck he can press T to get evacuated. As the game designed involves a lot of hypothetical situations, virtual reality is the best option to design it. This game is extremely fun to play and is definitely a stress buster. The purpose of this game is to enjoy the game and have fun.
Previous Year Projects for Virtual Reality Class at BSU