|  COSC 729/490:Virtual Reality and its ApplicationsGroup Projects, Semester: Spring 2011 (Flyer)  | 
              
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                | Project 1: Modeling and Crowd Simulation  Aircraft Evacuation SimulationStudents: Stephen Otunba, Jingxin Han | 
               
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                    In this project, we  simulate an evacuation behavior in an aircraft using a crowd component. In passed years, there has only 2D simulation and this application can be used by airlines to simulate emergency scenarios without the use of live actors. This will allow airlines to run multiple simulation under a variety of conditions which will save time and  lower costs.  The application can also be adapted and expanded to other industries.
   Click Here to VIEW THE VRML PROJECT (Cabin View)  Click Here to VIEW THE VRML PROJECT (Outside Plane)   Presentation  Can be Viewed in Cortona 3 D player [Download] | 
              
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                | Project 2: Solar Storm Exploration and Space Station SimulationStudents:  Ruth Agada,Michelle Snowden | 
              
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 Corridor to walk  to the different rooms 
 Engine room | The goal of this project is to create a semi realistic virtual  model of our solar system that gives the user the opportunity to explore the  different planets in our system. There are 2 main parts to the solar system  project: nine planetary bodies (we still consider Pluto a planet) as well as  the major moons associated with them, a futuristic model of a space station.  The  model of the futuristic international space station is a model of a space  station from the Star Trek universe. Three rooms have been modeled, the main  bridge, the engine room, and the conference room. Click Here to VIEW THE ENGINE ROOM  Click Here to VIEW THE CONTROL ROOM Click Here to VIEW THE CONFERENCE ROOM Click Here to VIEW THE SPACE STATION  Click Here to VIEW THE SOLAR SYSTEM   Presentation  Can be Viewed in Cortona 3 D player [Download] | 
              
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                | Main bridge | Space Station | 
              
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                | Project 3: Cafe  de Silva: Virtual RestaurantStudents: Kolawole Ogunlana,  Tenise Roberts, and Benjamin Harvey | 
              
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 | The goal of this group project was  to simulate a restaurant environment giving our users the ability to explore a  virtual tour of the 3D space. This was done by creating interactive attributes  within objects such as a door that could be opened giving you access to a  hallway, a SUV that could be seen driving around the restaurant, music speakers  in a room that play music and human models placed in various strategic  locations in the restaurant performing various actions. A  case study of a pilot project on the visualization of a virtually modeled  restaurant is examined to show an approach derived to show the advantages of a  Virtual Reality representation of a restaurant environment through simulation. Click Here to VIEW The Cafe  de Silva  Presentation Project Report  | 
              
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                | 3DS Max model of Restaurant | SUV animation | 
              
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                | First level of restaurant | Third level of restaurant | 
              
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                | Elevator: Touch Sensor camera for elevator | Curtain. Touch Sensor camera of curtain | 
              
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                | Project 4: Interactive Soccer  Penalty Shootout Students: Jeffrey Averett, Abu Kamara, Ronald  Sumner | 
              
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                simulate a soccer panality kick. When the user  clicks on a player, the player  walks towards the soccer ball and stands in a position  of kicking the ball towards the goal. At the same time, the goal keeper of the other team walks towards the goal post and stands  in a position of catching the ball or preventing it from entering the goal. When the user clicks a button, the ball will shoot towards the goal while the goal keeper  attempts to block  the shot from entering  the goal. After the shot is  taken the user will also click a button to reset the field.
   Click Here to VIEW PROJECT  Click Here to VIEW KICK 1  Click Here to VIEW START THE KICK    Presentation | 
              
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                | Project 5: Maze Game: 3-Level Obstacle CourseStudents: Jeffrey Averett, Abu Kamara, Ronald  Sumner
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                |   | The goal of this project was the design and develop a game with 3- levels obstacle avoidance course. Each member of the group   designed a separate level. First person view  (third person impractical: Explained later). At the  end of each level  there is a link to the next level via anchor node. Click Here to VIEW THE FIRST LEVEL  Click Here to VIEW THE SECOND LEVEL  Click Here to VIEW THE THIRD LEVEL   Presentation | 
              
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