Home Pics

COSC 729:Virtual Reality and its Applications

Group Projects, Semester: Spring 2020

Project 1: Space Flight Simulator Multi-player Game

Students: Mike Boyer & Shibo Ji (Project Report), Project Presentation

The goal for this project is to create a multiplayer space simulator using the Unity3D gaming engine. This game is cooperative, having players join a single team to defend the allied forces from enemy forces. Both allied and enemy forces include ships and turrets. To win the game, players must defeat all enemy forces. Should all friendly forces be defeated in battle, the player’s team will lose? Virtual reality is proper for this project, as it is a simulation of a space combat scene.

Since the game is set in space, a hand drawn high resolution background was added as a backdrop to enhance realism. To draw the background, Affinity Photo Editor was used. Avatar models, including ships and turret operators, are freely available at www.kenney.nl. Allied and enemy forces are as shown in Figure 2. At the start of gameplay, both teams have 20 ships and 8 turrets.


   
 

 

Project 2: Bomb Threat Simulation and Response in a School Campus

Students: Theodore Walker (Project Report) Presentation

The purpose of this project is to create a simulation showing at a high level the tasks campus police will need to take in the event of a bomb threat on a school campus. This module is not intended to take the place of real life training but to supplement it and give campus police an understanding of the tasks they need to take to ensure everyone's safety and neutralize the threat. During the simulation the user will be asked to complete these tasks:
● Activate fire alarm to being the evacuation of the school building
● Find the three bomb devices and remove them
● Eliminate any bombers they may come across
● Complete the simulation before the timer runs out
If the user does not complete these tasks before the time reaches zero the simulation will end.

   

Project 3: Flight Simulation over Desert Airport in Unity 3d (Project Report) Presentation
Students: Hubert Kyeremateng-Boateng, Veronica Boateng

 

The objective of this project is to create a virtual flight simulation which can be used to train amateur pilots and kids can use to play around on how to fly a plane. The project will show first-hand perspective of the controls of the airplane, the landscape (desert airport) below the airplane when it is the air.


The simulator mimics a military base in a desert an amateur pilot is training on how to fly a plane. This plane take-off simulator is intended, or the target audience are novice/amateur pilots who wants to learn how to pilot a plane. Another intended audience are experienced pilots who are new to this specific plane and wants to fly the plane. For both users, the simulator is a good way to initial way to test the plane using the Virtual Reality plane before flying the physical plane. The application will be used by the military in training their recruit pilots. Also, the application can also be used in the private sector both commercial airlines and non-commercial or private flight instructors in teaching how to fly a plane. They can use this application to teach their students how a plane take’s off, land a plane and maneuver around while inflight.


Flight Simulation

Night time cast over Military base.

Day time flight Simulation Day time closeup look of Military base

 

 

Project 4: Zenon Back to the Future

Students: Phoenix Young (Project Report) Presentation

The goals and objectives for this project are to create a fighting game that will have the user run around the level defeating enemies until their health runs out or a goal is achieved of finding the hidden item. Health chests and power ups will be found along the way. The purpose of this game is for an enjoyable experience!

There will be aliens in the game that will have attack if you come within a certain distance to you it will be able to move and attack you. If it attacks the avatar the avatar’s health will decrease. However there will be power ups, within the level to increase the health if it gets too low. To defend them self, the avatar will be able to swing a weapon at the enemies, and if the weapon breaks the avatar can interact with the scene to grab a new weapon.

   

Project 5: Enemy Hunt: Cluster Analysis for Decision Making

Students: Yordanos Bezabeh (Project Report) Presentation

The objective of this project is to create a game that can easily convey the idea behind cluster analysis and its role in decision making.  The game is also meant to be fun as well as beneficial. The goal of this game is to navigate through the environment and kill as much enemy (either zombie or spider).

The environment resembles somewhat an abandoned bunker in the wilderness. The indoor is like a bunker and holds the main part of the game such as the gun, ammo and the player. The outdoor environment includes the zombies, spiders and abandoned houses. There isn’t any use of these abandoned houses as they are there to just add aesthetic feel to the game. Although the environment is mostly a wilderness, it also includes some trees, grasses and rocky places to create a more realistic feel.

   

Project 6: Virtual Reality Educational Module for COVID-19 Scenario

Students: VijayKumar Chatim (Project Report) Presentation

The goal of this project is to create a virtual Reality Educational model for Computer Science Department for COVID-19 Scenario. The model consists of different scenario including general information about COVID-19, necessary precautions for students  to avoid disease and finally virtual  class room  environment set up  to join on-line class room.  The virtual classroom is developed so that students and instructor can interact with each other and study together in virtual environment during emergency situation such as COVID-19.  The virtual reality class room  is  a learning tool for modern education and for students that are enrolled in online classes and during emergency situation such as Covid-19.  In the virtual system people can navigate the virtual classroom as a student or as an instructor through the use of keyboard inputs.  When the student tries to login for a class, there will be a message appear for welcome of student. Then they ask for the User-id and password. The students can chat with instructor and with other students using a chat box. In this project animations and interactivity were added to the environment through a variety of techniques. In the environment under Covid-19 scenario, different techniques are shown so that every student should  aware of COVID-19situation.

   

Project 7: Quarantined Game

Students: Shreya Shah (Project Report) Presentation

The goal of this project is to create a first-person shooter game in an open-world environment. Survival games are a genre of video games where players generally begin with minimal equipment and must survive within a supernatural setting. This game is aimed at constantly putting the player at risk from being attacked by hostile zombies.

‘Quarantined’ is an action-packed, survival, horror video game set in an open-world environment in which the player must survive for as long as possible. At the start of the game, the player is placed alone in the game’s world. This world has been contaminated by a deadly virus and is inhabited by zombies that are bloodthirsty.

   

Project 8: Maze Fire Evacuation

Students: Melvin Paul-Kamara (Project Report) Presentation
The goal of this project is to go evacuate a maze within a certain period of time, and in good health. You are a ranger in the park which contains the maze, and a fire has broken out inside the maze. This triggers an evacuation protocol which must be completed within a limited amount of time. Then, you traverse the entire maze looking for people who might be stuck in there to evacuate them. Each person stuck inside the maze will follow you come into contact with them, as a result of their proximity sensor. You succeed if you find all of them before time runs out or your health deteriorates. You fail otherwise
   

Project 9: Covid-19 Outbreak: How Coronavirus Spreads

Students: Bethel Cheidu (Project Report) Presentation
The objective of this VR program is to educate the user on how the virus spreads in our communities through the use of a 3d environment representing a hypothetical community. Situational awareness to reduce your chances of being infected or spreading COVID-19 by taking some simple precautions. Provide much needed information and real solutions for the COVID-19 outbreak and to improve how we respond to future emerging infectious diseases.
   

Project 10: Virtual Home Tours

Students: Stephanie Parker (Project Report) Presentation
The goal of the project is to show Virtual Tour of two available vacation homes. It is set up as if people live there currently. This, along with google street view, should help the client to know if they would like to see the home in person.
   
   

Previous Year Projects for Virtual Reality Class at BSU

VRI: 2008, 2009, 2010, 2011, 2012, 2013, 2014 , 2015, 2016, 2017, 2018, 2019, 2020 VRII: 2012 , 2013, 2015, 2019



VR LABORATORY (C) 2007-2020, ALL RIGHTS RESERVED,