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COSC 829: Advanced Virtual Reality Systems

Group Projects, Semester: Fall 2020

Project 1: Multi-User Active Shooter Response

Students: Shibo Ji (Project Report), Project Presentation

The goal for this project is to create a Multi-User Active Shooter Response game with Unity3D gaming engine. This game can play individual or cooperative. You can hold a game play by yourself or you can join other people's game. In the game you can walk though the campus, you can talk with the avatars, you can drive the car. When you trigger the event, gangster will appears both in the building and outside the building. The players need to find all the gangster in 60 seconds and destroy all the enemy. When they destroy all the enemy or after 60 seconds the event will end. When the gangster appear all the other avatars will go to the gym and the police will stand outside the gym to protect the people who are in the gym. This game is set in a campus. It had a gym, buildings, ground. All these 3D modules were
downloaded from Unity Asset Store.


 

 

 

 

   
   

Project 2: Mobile Multiuser AR/VR for Training (Project Report) Presentation
Students: Syltinsy P. Jenkins

 

Augmented reality (AR) is a growing technology for building immersive and interactive applications for anyone to use. Integrated development environments such as Unity when enhanced with additional plugins like Unity's AR Foundation and Photon Network, enable the rapid development of multiuser, mobile, augmented, and mixed reality (XR) applications that can be both entertaining and useful. This report is about a mobile AR and virtual reality (VR), or XR multiuser classroom prototype application. This project was developed on Unity with Unity's AR Foundation Kit, Photon Network, and Android AR Core plugins to implement an Android based mobile phone application and a desktop application. The final multiuser applications include a real-time multiuser AR/VR environment for an emulated AR/VR Classroom, and an AR Spinning Top Demonstration.


   

 

 

AR/VR Classroom User Selection. Virtual instructor with video playing in AR classroom.
Multiple players entering AR Classroom. Virtual instructor in VR Classroom.
Virtual instructor in VR Classroom analogue. Two users in XR VR Classroom.

Project 3: Multi-User Virtual Reality Environment for Respiratory Therapy for Covid-19 Patients

Students: Veronica Boateng (Project Report) Presentation

This project is to create a multi-user virtual reality environment for respiratory therapy for COVID-19 patients which can be enhanced and used as a simulation for respiratory therapists and for COVID-19 recovered patients. Patients with corona virus disease 2019 (COVID-19), especially in elderly patients, suffers from various degrees of disorders in respiratory function, physical function and psychological function. Timely respiratory rehabilitation intervention can improve prognosis, maximize functional preservation and improve quality of life of COVID-19 patients. Unity3d and forge networking development was used to develop this multi-user player application. The project shows the respiratory rehabilitation training exercises for COVID-19 recovered patient by a therapist in a clinical environment respiratory rehabilitation.

• The aim of this project is to develop a simulation environment which can be used as a respiratory rehabilitation training on respiratory function for therapists and COVID-19 patients with for faster recovery and integration into the society.
• To utilize the capabilities of unity3d multi-user virtual reality and forge networking development environment to develop an application that could be used by coronavirus patient's timely recovery.
• To use technology to contribute to a societal need of speedy recovery of covid-19 patients.

 

 

   
   
Patient and Nurse therapy assessments Breathing techniques observatory room

Project 4: Multi-user Emergency Evacuation (Project Report) Presentation
Students: Palmer Young

 

The objective of this project is to create a multi-user game that felt like a city emergency which includes but is not limited to the emergency and medical staff. This means it has most of the core components that would be found in or around an inner-city such as skyscrapers, cars, buses, etc. This was also meant to be an AR game to make the user feel like a virtual city in an emergency were part of the real world. The actual game’s goal is to apprehend the suspect and provide medical training to the injured victim(s) while in the middle of a busy city.


The target audience is gamers, first responder’s men and women, and people who love VR apps. The game was made to allow users to have simulations and feel like everything and everyone can participate in the game. To accomplish this, I used Photon Unity Networking, Unity3D, and C# development.


   

 

 

 

 

   
   

Previous Year Projects for Virtual Reality Class at BSU

VRI: 2008, 2009, 2010, 2011, 2012, 2013, 2014 , 2015, 2016, 2017, 2018, 2019, 2020. VRII: 2012 , 2013, 2015, 2019, 2020



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