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INFO 5900:Virtual Reality and its Applications

Group Projects, Semester: Spring 2023

 

Project 1: Car Simulator Game

Student: Krishna, Vineeth, Uday (Project Report), Project Presentation

The VR environment in this game shows a variety of different scenarios, such as city driving or rural roads, and could include various weather conditions, traffic density, and road hazards. The game provides feedback to users on their performance, such as highlighting areas where they need to improve, and could track progress over time. The target audience for this VR application would be new drivers, as well as experienced drivers who want to refresh their knowledge of traffic rules and develop their driving skills in a safe environment. Additionally, driving schools and educators could also use this game as a teaching tool to supplement traditional driver education courses. The need for a VR-based game that teaches and promotes the following of traffic rules is significant for several reasons. Firstly, road accidents are a major cause of injuries and fatalities worldwide, and many of these accidents are caused by human error or negligence. Secondly, many new drivers may not have access to real-world driving experiences or may lack confidence in their driving abilities. A VR-based game can help bridge this gap by providing a realistic driving experience that allows users to practice and develop their skills in a simulated environment before they hit the road in the real world.

   
   
 

 

Project 2: The Maze Master Game

Students: Sravani, Pramodh, Naga (Project Report) Presentation

A VR experience that is both immersive and interactive was developed using Unity for the Maze Master project. The goal of this project is to give players a fun and interesting approach to go into a maze-like environment and solve puzzles. The Maze Master game has significance because it offers players an exciting and satisfying puzzle-solving experience that is both tough and engrossing. Players must use their imagination and critical thinking to find their way through the maze and solve the riddles in this visually stunning and intellectually demanding game. The VR environment of The Maze Master shows an intricate and challenging maze that users must navigate and solve puzzles within. The environment is designed to be visually appealing and immersive, with intricate details and challenging obstacles that require users to think creatively and strategically to progress.The target audience for Maze Master game are primarily individuals who enjoy puzzle-solving and are interested in exploring new and innovative virtual environments. This may include gamers, enthusiasts of virtual reality technology, and individuals seeking to improve their problem-solving and critical thinking skills. Additionally, the game may be appealing to individuals who enjoy challenging themselves and pushing their cognitive limits.


Select the Level of Difficulty Desert Theme
City Theme  
Help Hint for Level3 Maze Map for Level1

Project 3: Educational module/Simulation of Emergency Evacuation for Building Safety (Project Report) Presentation
Students: Vinay, Aravind, Ragini

 

This project creates a virtual reality environment for emergency evacuation scenarios, such as fire mishaps, bomb explosions, and natural disasters. The project is novel because it offers a secure and controlled setting for emergency preparedness training. The virtual reality setting displays a faithful representation of a building with various rooms, hallways, stairs, and exits. People who need training for emergency situations, such as firefighters, security personnel, and building managers, are the application's main target audience. To prepare people for actual emergency situations, we set out to develop a practical tool. The application simulates an emergency and directs the user to a safe exit from the building. This application is beneficial because it can offer a secure and affordable training tool that can assist people in getting ready for emergencies.


   
   

Project 4: Roller Coaster Simulation

Students: Bhardwaja, Shreyas (Project Report) Presentation

The goal of this project is to create an immersive and exciting experience that not only entertains users but also helps to alleviate anxieties like Acrophobia(fear of heights) and Coaster Phobia(fear of rollercoasters). The experience will provide users with the ability to adjust the speed and direction according to their liking, providing a personalized experience that caters to individual preferences. We utilized Unity, a game engine, to design the terrain according to our preferences. The terrain packages available in Unity provided us with a wide range of tools and features that helped us create complex and detailed terrains.

 

Birds eye view of the game Blue  Rollercoaster and a fox on the terrain. 
Ferris wheel and a helicopter.  Rollercoaster menu with a semi-transparent red panel.
Options menu with speed, direction and a return button.  

Project 5: Harry Potter RPG

Students: Brahmendra,Rajakumari, Yamini (Project Report) Presentation

The purpose of this project is to create a virtual reality environment that simulates evacuation behavior. In the real world, emergency evacuations can be chaotic and dangerous, especially if people don't know what to do. This virtual reality simulation aims to provide a safe and controlled environment to teach people how to behave during an emergency. This project is important because it can potentially save lives. By simulating emergency scenarios in a virtual environment, people can learn how to respond appropriately in a safe and controlled setting. This can also be used to test and optimize evacuation plans for buildings and other public spaces. The target audience for this VR application is anyone who wants to learn how to behave during an emergency evacuation, including building owners, safety personnel, and the general public.

 

   
   
   

Project 6: Virtual Campus Tour

Students: Sushma, Venkata, Goutham (Project Report) Presentation

The Virtual Campus Tour project is to create a virtual reality application that would allow prospective students to explore the campus and its resources. The software will be developed to deliver an immersive experience of the campus, authentically representing its various locations, facilities, and services. This project will be valuable in providing prospective students, their families, and anybody interested in seeing the campus with a genuine and interesting experience. The goal of this project is to develop a virtual campus tour that allows prospective students to explore the campus and its facilities. The objectives are to

•Develop a virtual environment that accurately represents the campus and its facilities.
•Implement interactive features that allow users to navigate the virtual environment and access information about various locations on campus.

 

   
   

Project 7: Virtual Reality Firefighter Training Simulation

Students: Ragasri, Nikita, Noampi (Project Report) Presentation

The goal of this project is to create a virtual reality training simulation for firefighters that can help in providing feedback and coaching to users. Here we will simulate fire scenarios and provide feedback on how to respond to the situation. Tthis project, creates a realistic virtual environment that simulates a fire accident scenario. The environment includes a variety of objects like fire engine, fire fighters along with a city environment setup that includes buildings, traffic, vehicles etc. The simulation will analyze the user behavior and provide feedback on how to respond to different scenarios. This project was developed using Unity. The AI model helps firefighters improve their performance and develop the skills and knowledge they need to respond effectively to different types of fires and hazards.

 

   

Project 8: Love Maze

Students: SaiVishal, Swetha, Harini (Project Report) Presentation

Using unity virtual environment a maze has been built. The environment of the game is assumed to be an love island which has assets related to the nature. The male and female avatars are the main characters that runs the game. There is no specific point for the characters to succeed the game. A maze with the avatars are created using walls and the players movement defines the game. To showcase the environment as a real kind there are movements for the trees. heart shaped animations that improves health of the avatar and increases the game period.


   

Project 9: Emergency Response at Airport /Flight Simulator

Students: Veera, Sreedeep, Zeeba (Project Report) Presentation

The development of a flight simulator game using the Unity 3D game engine. The game is designed to provide users with a realistic flight experience by incorporating realistic physics and environmental effects. We talk about developing a virtual reality-based flying simulator that enables user involvement in a simulated setting. This setting mimics what a pilot would see in an aircraft cockpit.  The pilot will be able to launch, fly, and land the aircraft under this situation. Flight simulation is the use of a computer or other simulation device to recreate the experience of flying an aircraft. Flight simulators are used for a variety of purposes, including pilot training, aircraft design, and research. There are two main types of flight simulators: fixed-base and full-motion. Fixed-base simulators are stationary and use a visual display to create the illusion of flying. Full-motion simulators are mounted on a platform that moves in response to the aircraft's movements, providing a more realistic experience. Flight simulators are used by pilots to train for a variety of tasks, including takeoffs, landings, and emergency procedures.

   

Project 10: The Animal Hunt Game

Students: Sindhu, Likhitha (Project Report) Presentation

The Animal Hunt Game is a virtual reality game designed to provide an immersive hunting experience for the players. The game is designed to showcase a jungle environment, where players can hunt different animals with varying levels of difficulty. The target audience for this game is people who are interested in outdoor activities and hunting, but cannot pursue these activities in real life due to various reasons. The objective of this game is to provide a realistic hunting experience to the players while promoting the conservation of animals. The Animal Hunt gaming project in Unity 3D is important because it provides an opportunity for users to experience a simulated hunting environment in a safe and controlled manner. This project aims to educate and raise awareness about the ethical and sustainable hunting of animals while also providing entertainment to users.

 

   

Project 11: Action Horror 3D Game

Students: Venkata,Naveed,Geethika (Project Report) Presentation

The Action 3D Horror Game is a virtual reality game that showcases a haunted house environment where the player must survive and escape from the horror creatures. The game is designed for horror game enthusiasts who enjoy experiencing the thrill of the horror genre. The application is intended to provide a unique and immersive experience to the users by allowing them to explore the haunted house and interact with the environment. The project is important because it provides a new experience in gaming and explores the capabilities of virtual reality technology.

   

Project 12: Autonomous Truck Simulator to show hazardous conditions

Students: Devi, Bharghav (Project Report) Presentation

The goal of this project is to create a detailed simulation of a driving simulator that takes into account information like steering angle, drag generation, drive force limits, and energy usage. Our goals are to evaluate speed, drag (which slows the automobile down), and, in the other direction, apply gravity concepts to propel the truck forward in all kinds of different environments and conditions , all of which essentially depend on how the user is driving the truck. The main goal of this project is to provide user to drive a vehicle in  various hazardous conditions. In this we will simulate all the various kinds of situations where the end user is going to use the module to learn and improve their skills.

 

   

Project 13: Zombie Outbreak in UNT Discovery Building

Students: Bala, Naga, Srikar (Project Report) Presentation

This project is about developing a virtual reality game in which the player must fight off a zombie outbreak in the UNT Discovery Park Building. The player must move around the building and get rid of all the zombies using the Unity game engine, which creates a realistic and immersive environment. Fans of first-person shooter games who enjoy the horror and action genres make up the target market for this game. The goal of this project is to demonstrate the capabilities of virtual reality technology while also offering a fun and exciting gaming experience. In a secure and controlled setting, the game enables the player to feel the thrill and danger of a zombie outbreak. In addition to being entertaining, the game shows the potential of virtual reality technology in several different fields. The game can be modified for training and simulation purposes in disciplines like disaster preparedness and emergency response.

   

Project 14: Robot Shooter Game

Students: Ajay, Tejaswini, Sushmitha (Project Report) Presentation

This project intends to create a virtual reality (VR) environment with the purpose of simulating a particular situation, such as the behavior of evacuees, the occurrence of potentially dangerous occurrences, or the renovation of a structure. Users who are interested in experiencing and interacting with a 3D setting are the focus of the virtual reality implementation. Unity 3D and the programming framework C# were used throughout the development of the task. 3ds Max or Google Sketchup were used to produce the various 3D models and graphics. A variety of elements, including geometry, textures, animations, functionality, and interaction, are included in the virtual reality experience. The inclusion of music, moving objects, and artificial intelligence entities all contribute to an interaction that is more realistic.

 

   

Project 15: Surf to Survive

Students: Sai, Siva (Project Report) Presentation

A VR boat racing game is developed to offer a unique gaming experience. Players can feel more present and immersed in the game using VR technology, which increases player engagement and enjoyment. The game could appeal to anyone who enjoys playing video games and is interested in boat racing. Those interested in water sports and who want to experience the rush of racing on water without being on the water may also be attracted to it.

 

   
 

Previous Year Projects for Virtual Reality Class at BSU

VRI: 2008, 2009, 2010, 2011, 2012, 2013, 2014 , 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 VRII: 2012 , 2013, 2015, 2019



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