Home Pics

 

Active Shooter Response, Training, and Decision Making

Current Students: Manik R Arrolla and Sri Teja Bodempudi

Past Students: Phillip Devreaux, Pranay Rajeev, Dexter Ballerda

Status: Current

We have developed an immersive collaborative virtual environment (CVE) for active shooter response at computer science building on BSU campus. The CVE is designed for corner cave and oculus rift head mounted display to give the user a complete immersive experience of the BSU campus. The immersive virtual campus environment can be also helpful to understand the campus environment and better know and navigate the university campus leaving the users no stress of walking or coming to campus just to view the campus. Immersive collaborative virtual reality environment also offers a unique way for training in the emergencies for campus safety. The participant can enter the collaborative virtual reality environment setup on the cloud and participate in the evacuation drills which leads to considerable cost advantages over large scale real life exercises. Our contribution also lies in our approach to combining computer simulated agents (AI agents) and user-controlled autonomous agents in a collaborative virtual environment for conducting emergency response training for security personnel's and building occupants. Thus, it will allow for more effectively employing existing resources in preparing and training for an event and have more effective investment strategies. The emergency response training and exercises are the paths to implementing emergency operation plans (EOP) and translating them into action.

1) Immersive Active Shooter Response Module for CS Building using Oculus S (Run, Hide, & Fight)

The immersive collaborative virtual reality environment for performing virtual building evacuation drills and active shooter training scenarios using Oculus Rift S head mounted display. The collaborative immersive environment is implemented in Unity 3D and is based on run, hide, and fight mode for emergency response. The programing is done in C# using Microsoft visual studio. C# scripts are used for Animations and for Event triggers in this game. The user can enter as CVE in two modes: Security officer or as building occupant (student, staff, faculty and visitor). The user-controlled agents are able to enter the CVE using Oculus Rift S and are able to respond to emergency situations like active shooter events, bomb blasts, fire and smoke. This platform can be fully immersive with the use of Oculus rift Touch controllers as shown in figure/videos below.

   
Menu view and Explosion on is clicked with the help of laser pointer in the game. Explosion is triggered.
Run button is clicked and Two agents are running outside of the building. Hide: Agent is hiding out of the shooter’s view.
Fight button is clicked, and Active shooter event is triggered with warning text Fight: Crate is grabbed with touch controllers.
Fight: Crate distance grab with touch controllers Fight: Gun is grabbed with touch controller and shot is fired at Active shooter.
   

2) Active Shooter Response Module for Security Personnel

Our developed CVE can be used for training security agents as well as to conduct emergency response training for building occupants based on run, hide, and fight mode.

Active Shooter Situational Assessment Training Module Active Shooter - Rescue Task Force module

 

3) Multi-user Active Shooter Response Module for CS Building using Unity 3D

Our proposed CVE can be used for training security agents as well as to conduct emergency response training for building occupants based on run, hide, and fight mode. This module is designing to train people how to handle active shooter situation in a computer science (CS) building in Bowies State University.

   
   
   
   

3) Active Shooter Response for BSU Campus

Our vision is for the immersive VR to ultimately become a platform for emergency training that is deployed across institutions of higher education (IHE). The intellectual merits are the new notions of building the experimental setup for conducting active shooter response training in VR. It is a new concept similar to VR First-Person Shooter (FPS) game.

4) Using Corner Cave

Students are interacting with the CVE of the University Campus. They are inside a classroom in Computer Science builiding wearing 3D glasses and wand.

Click the below web Links to Open the BSU Campus on a browser (Use key board and mouse to navigate)

Link to Virtual BSU Tour with New Science Building

Link to Virtual BSU Tour

Link to Virtual BSU Tour

Interactive Old Virtual Tour

 

Past Versions of BSU Campus (2014-2015)

Video of the Virtual Tour (Desktop Version 1 Youtube) --- Facebook link Video of the Virtual Tour (Occulus Version facebook) ---- Youtube
Campus ride along the Henry Circle Campus tour on a BSU cart along library bldg.
Closer view of campus library building Side view of Computer Science Bldg.
View of library bldg. from Crawford Science BSU Torch near Henry Building
     
     
 

[Acknowledgement:This study was supported by National Science Foundation, Award HRD2131116, 2026412, and initialy in part by Award Number: HRD-1238784, 1137541]

Publications

  1. Sharma, S., Park, J.W, Morris, B. T, "Immersive security personnel training module for active shooter events," Proceedings of the IS&T International Symposium on Electronic Imaging (EI 2023) in the Engineering Reality of Virtual Reality Conference, January 15-19, 2023.
  2. Arteaga, C., Park, J.W, Morris, B.T, Sharma,S., "Effect of trained evacuation leaders on victims' safety during an active shooter incident", Elsevier Safety Science, ISSN 0925-7535, https://doi.org/10.1016/j.ssci.2022.105967, Volume 158, 105967, 2023.
  3. Sharma, S., Ali, S., "Multi-agent Crowd Simulation in an Active Shooter Environment”, Proceedings of the 24th International Conference on Human-Computer Interaction, Thematic Area: Virtual, Augmented and Mixed Reality, LNCS 13318, pp. 1–13, Washington DC, 26-1 July 2022.
  4. Sharma, S., Bodempudi, " Immersive Virtual Reality Training Module for Active Shooter Events, Proceedings of the IS&T International Symposium on Electronic Imaging (EI 2022), in the Engineering Reality of Virtual Reality, DOI: https://doi.org/10.2352/EI.2022.34.12.ERVR-299, pp 299-1 - 299-6, January 2022.
  5. Sharma, S, Bodempudi, S.T., Scribner, D., Grazaitis, P, "Active Shooter response training environment for a building evacuation in a collaborative virtual environment", IS&T International Symposium on Electronic Imaging (EI 2020), in the Engineering Reality of Virtual Reality, DOI: https://doi.org/10.2352/ISSN.2470-1173.2020.13.ERVR-223, Burlingame, California, 26 January- 30 January 2020.
  6. Sharma, S, Bodempudi, S.T., "Improving emergency response training and decision making using collaborative virtual reality environment for building evacuation", Proceedings of the 22nd International Conference on Human-Computer Interaction (HCI International 2020), Thematic Area: Virtual, Augmented and Mixed Reality, Copenhagen, Denmark, 19-24 July 2020.
  7. Sharma, S., Bodempudi, S.T., "Identifying anomalous behavior in a building using HoloLens for emergency response", IS&T International Symposium on Electronic Imaging (EI 2020), in the Engineering Reality of Virtual Reality, Hyatt Regency San Francisco Airport, Burlingame, California, 26 January- 30 January 2020.
  8. Sharma, S, Jerripothula, S., Devreaux, P., "An Immersive Collaborative Virtual Environment of a University Campus for performing Virtual Campus Evacuation drills and Tours for Campus Safety", proceedings of IEEE/ACM International Conference on Collaboration Technologies and Systems (CTS 2015), Atlanta, Georgia, USA,ISBN: 978-1-4673-7646-4, page 84-89, DOI: 10.1109/CTS.2015.7210404, June 01-05, 2015.
  9. Phillip Devreaux and Dr. Sharad Sharma, "Virtual Tour of University Campus Using Oculus Rift", Oral Presentation, at the Emerging Researchers National (ERN) Conference in STEM, hosted by AAAS, EHR and NSF, on Washington DC, on February 25-27, 2016.
  10. Isaac Amo-Frempong and Dr. Sharad Sharma, "Virtual Evacuation Drill in a Multi-user Environment", Oral Presentation, at the Emerging Researchers National (ERN) Conference in Science, Technology, Engineering and Mathematics (STEM), hosted by AAAS, EHR and NSF, Washington DC, February 19-21, 2015.


VR LABORATORY (C) 2007-2023, ALL RIGHTS RESERVED