INFO 5900: Virtual Reality and its Applications


FINAL PROJECT REPORT

  1. Submit Project Report at Canvas and bring a hardcopy in the class.
  2. Format

    - Give Project Title, Names of group members, Course title, Course number, Faculty.

    - Abstract section: Need of the work, why this project is important? What does this VR environment show? Who will be using the VR Application (Target audience)? What were you intending to do? Why are you doing it? Why is this application usefull?

    - Introduction section: Goals and Objectives of the project, The report should describe the designed environment . The different aspects of your environment, etc. (Include images with figure number and title)

    - Implementation section- Describe each functionality with text and images. (add Print screens for important details implemented, Include images with figure number and title)

    - Acknowledgement Section: material copied from other sites. clearly mark links that point to other sites.

    - References section: major tools: text, images, Vizard, Unity 3D, VRML 2.0, QuickTime VR, or MPEG video

  3. GOAL AND OBJECTIVES: List out the goals of the project. [For example evacuation behavior simulation, plane take-off simulation, hazardous events, reconstruction or remodeling of a building, etc.]
    MODELING: Describe the envisioned virtual environment (building, trees, people, furniture, landscaping elements, etc.)
    o Planned geometry, use of textures, animations, behavior and functionality, etc.
    o Describe how the application will be used. (envisioned users, navigation, interactions, etc.)
    o Explain the modeling done in 3ds Max or google sketchup
    PROGRAMMING: Explain how you used python programming (Vizard) or C#/java programming (Unity 3D) [use print screen image]
  4. Functionality: Explain how the following were implemented: (add print screen images to explain each)
  5. Explain the behaviors implemented for different agents/avatars (By including screen shots)
  6. Argue briefly why this application is useful and why virtual reality is the appropriate technology for this project.
  7. Explain problems encountered and remaining shortcomings (Future Work)?
  1. Cover the following
    geometry, textures, animations, functionality, etc.
    how the application can be used (user's manual)?
    why is this a useful application?
    why is virtual reality the appropriate technology?
    problems encountered?
    remaining shortcomings?
    recommendations for further improvements?
    software and hardware used

  2. Screen Shots :
    Add sceen shots for important key places in your environment

Add text (2-3 lines) describing each figure
Describe what each figure is showing in the report.(For e.g: Fig. 2 shows the museum room where...)