- Submit Project Report at blackboard and bring a hardcopy in the class.
- Format
- give project title, names of group members, faculty
- reduce image size
- acknowledge material copied from other sites
- clearly mark links that point to other sites
- major tools: VIZARD or UNITY 3D or Android App or XNA Games
- GOAL AND OBJECTIVES: List out the goals of the game. What were you intending to do?
- List target audience
- Player motivation: This is a short statement that indicates what the player is trying to accomplish in the game—his role and goal. This helps indicate what sort of person the player is. He can be driven by a desire to compete, to solve puzzles, to explore, or whatever.
- Genre: Indicate the genre of the game, or if it is a mix of genres, indicate that.
- Competition. Are there already games on the market like this one? If so, list their names and indicate how this one is different or better than they are. This section isn’t absolutely necessary, but it can reassure your reader that your game isn’t just a copy of something else.
- Unique selling points: What’s new in this game? How will it stand out from what has gone before?
- Target hardware:Tell what machine the game is intended for.
- MODELING: Describe the envisioned virtual environment (building, trees, people,
furniture, landscaping elements, etc.)
o Planned geometry, use of textures, animations, behavior and functionality,
etc.
o Describe how the application will be used.
(envisioned users, navigation, interactions, etc.)
- Define a game model:
- players:
- state: location, human or zombie bit, ID
- actions: move, use item, use environment object
- interactions: zombies eat humans, humans use objects
- environment:
- levels or real map
- items placed in the world humans can use
- obstacles: landmines, electric fences etc.
- events:
- capture the flag,
- get the
- Rules
- Show the rules and triggers
- The project must include:
- Vision: Use of textures and 3D models to provide detailed information in the project.
- Sound: Use speech, music or ambient sounds to help provide information about this place.
- Animation: Use at least three animated object in the project.
- Interactivity: Use at least three user-triggered events in the project.
- Sensors: Use at least three different types of sensors (Cylinder, Plane, Proximity, Sphere, Time, Touch, and Visibility).in the project.
- Explain the behaviors implemented for different agents/avatars
- Content
- The report should describe the designed environment . The different aspects of you environment, etc.
- more details about the implementation. (add Print screens for important details implemented)
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- cover the following
geometry, textures, animations, functionality, etc.
how the application can be used (user's manual)?
why is this a useful application?
why is virtual reality the appropriate technology?
problems encountered?
remaining shortcomings?
recommendations for further improvements?
software and hardware used
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Add Screen Shots :
text describing the figures
still images (figures)
-