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Interaction Forms in Multiplayer Desktop Virtual Reality Games [Sri Teja]
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CACE: Exploiting Behavioral Interactions for Improved Activity Recognition in Multi-Inhabitant Smart Homes [Jamil]
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Simulating Virtual Humans Crowds in Facilities [Mahfoudh]
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Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences [Anthony]
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A Participatory Agent-Based Simulation for Indoor Evacuation Supported by Google Glass [Palmer]
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Simulating Virtual Crowds in Emergency Situations [Manik]
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BinocularsVR – A VR experience for the exhibition "From Lake Constance to Africa, a long distance travel with ICARUS" [Abdullah]
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ForVizor: Visualizing Spatio-Temporal Team Formations in Soccer [Mahfoudh2]
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Perception of Looming Motion in Virtual Reality Egocentric Interception Tasks [ Abdullah2]
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Let’s VR: A Multiplayer Framework for Virtual Reality [Anthony2]
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Model-Guided 3D Sketching [ Sri Teja2]
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Joint Action in a Virtual Environment: Crossing Roads with Risky vs. Safe Human and Agent Partners [Manik2]
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Research on the Hand Gesture Recognition Based on Deep Learning [Palmer2]
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Global Localization from Monocular SLAM on a Mobile Phone [SriTeja3]
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Commercial Visual Analytics Systems–Advances in the Big Data Analytics Field [Anthony 3]
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Mixed Reality Virtual Pets to Reduce Childhood Obesity [Manik3]
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Computer Vision Based Gesture Recognition for Desktop Object Manipulation [Abdullah3]
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Haptic Rendering of a Needle Insertionby Enhancing the Real Force Response of a Base Object [Mahfoudh3]
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Analyses of Gait Parameters of Youngerand Older Adults During (Non-)IsometricVirtual Walking [palmer3]