COSC 829: Advanced Virtual Reality Systems


Assignments

S.No. Assignment Topic
1. Assignement 1 Vizard: Create a course module for CS Students [Due 9/17/2015]
2. Assignement 2 Hardware Project [Due 10/1/2015]
3. Assignement 3 Unity 3D Assignment [Due 11/5/2015]
4. Paper Assignement

Research/ Application Paper on AR/VR Assigned

Assigned on Blackboard [Due 11/12/2015]

 


Assignment 2 Hardware Options

Applications for emergency response and decision making

  1. Swetha Sree: Microsoft Kinect for motion detection using Vizard
    1. http://kb.worldviz.com/articles/1584
  2. Narayan Swammi: Microsoft Kinect 2 for motion detection using Unity 3D
  3. Marvin Conn: 5DT Data glove for user interaction
  4. Samsung Gear VR for mobile application development using Unity 3D
  5. Tunde & James Stigall: Immersive interaction in VR using Oculus Rift
  6. Motion Detection using PPT studio and 3D Wall
    1. http://kb.worldviz.com/articles/1346
  7. Rajiv Sarika: Exploring real time video in a VR environment (AR or oculus rift)
  8. Kenneth Mbale: Exploring a Virtual Environment using Cyber Glove
  9. Vanitha Nimmareddy and Mamatha Reddy: Augmented Reality Application using android tablet and Unity 3D
    1. http://cs.bowiestate.edu/~sharad/vrlab/arttoolkit.html

      Paper Presentations

    1. Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair [Tunde]
    2. Augmented Reality for the Improvement of Remote Laboratories: An Augmented Remote Laboratory [Marvin]
    3. Training for Planning Tumour Resection: Augmented Reality and Human Factors [Mamtha]
    4. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments [narayan swammi]
    5. Interactive E-Learning System Using Pattern Recognition and Augmented Reality [vanitha]
    6. Registration Based on Scene Recognition and Natural Features Tracking Techniques for Wide-Area Augmented Reality Systems[ Kenneth]
    7. Real-Time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing Framework [Sarika]
    8. Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics [Swetha]
    9. Projective Virtual Reality: Bridging the Gap between Virtual Reality and Robotics [James]
    10. Validation of a Method for Real Time Foot Position and Orientation Tracking With Microsoft Kinect Technology for Use in Virtual Reality and Treadmill Based Gait Training Programs [Swetha2]
    11. A Pneumatic Glove and Immersive Virtual Reality Environment for Hand Rehabilitative Training After Stroke [Tunde2]
    12. Mixed Reality Virtual Pets to Reduce Childhood Obesity [Marvin2]
    13. CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison [Mamtha2]
    14. Immersive Group-to-Group Telepresence [Kenneth2]
    15. Comprehensible Visualization for Augmented Reality [Narayan2]
    16. The Right View from the Wrong Location: Depth Perception in Stereoscopic Multi-User Virtual Environments [Vanitha2]
    17. High-Quality Visualization for Geographically Distributed 3-D Teleimmersive Applications [ Sarika2]
    18. Including Conversational Agents into Structured Hybrid 3D Virtual Environments [James2]
    19. Suitability of Searching and Representing Multimedia Learning Resources in a 3-D Virtual Gaming Environment [Keneth3]
    20. Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation [Mamtha3]
    21. Computer Vision Assisted Virtual Reality Calibration [Marvin3]
    22. A Multiuser Virtual-Reality Environment for a Tele-Operated Laboratory [Narayan3]
    23. A Virtual Touch Interaction Device for Immersive Applications [Vanitha3]
    24. Interaction Forms in Multiplayer Desktop Virtual Reality Games [Tunde3]
    25. Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments [Sarika3]
    26. Hierarchical Model for Real Time Simulation of Virtual Human Crowds [Swetha3]
    27. Integrating Mixed-Reality Remote Experiments Into Virtual Learning Environments Using Interchangeable Components [James3]